Studio game project · Games
The Darkness Inside
A descent into darkness, one depth at a time.
Captured directly from the running Godot project.
The project
The solution
A Godot action platformer that follows a gunslinger through ten depths of a shadowed world. Connected levels combine exploration, movement and combat, with light shards to collect, abilities to upgrade and Keepers to overcome.
The challenge
Connect exploration, platforming and combat through a sequence of dark environments with progression and boss encounters.
Outcome
A Godot action platformer with ten depths, collectible light shards, upgrades and Keepers. The gallery shows actual gameplay from The Hollow and The Heart.
Technology & platform
- Godot
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