Game Development (Godot 4+)

We build games in Godot 4+ with a VS Code-first workflow. That means faster iteration, cleaner code, and a pipeline that keeps content, design, and engineering aligned from prototype to launch.

Pre-Production

Game design docs, prototypes, feature scoping, and production roadmaps that keep scope sane.

Core Gameplay

Character controllers, combat, physics, cameras, input systems, and crunchy feel-first iteration.

Systems & Tools

Reusable components, save systems, dialogue tools, quests, AI frameworks, and editor extensions.

Visuals & UI

Stylized UI, HUDs, transitions, shaders, VFX, and responsive menu flows.

Audio & Feel

SFX layering, music hooks, dynamic audio states, and rhythm-first feedback loops.

Optimization

Performance profiling, memory budgeting, asset streaming, and platform tuning.

QA & Polish

Regression testing, bug triage, visual cleanup, and player-focused iteration.

Launch Support

Build pipelines, patch strategy, analytics, and post-release content planning.

VS Code + Godot 4+ Workflow

  • Godot 4+ project organization with VS Code workspace configs
  • GDScript and C# workflows with linting and formatting
  • Build tasks for export templates and platform-specific packaging
  • Debugging setups for desktop, web, and mobile targets
  • Shared snippets, templates, and tooling for fast iteration

Game Systems

Combat & Movement

Responsive movement, combat frameworks, damage pipelines, and animation-state tooling.

World Building

Tilemaps, procedural generation, level editing tools, and environmental interactions.

Narrative Tools

Dialogue systems, branching logic, localization hooks, and cutscene tooling.

Multiplayer & Netcode

Authoritative server logic, prediction, replication, and matchmaking flows.

Platform Integration

Input mapping, achievements, cloud saves, and storefront compliance.

Live Ops

Events, seasonal content, telemetry, and balance tuning pipelines.